ODDWORLD - SHRYKULL



This is a sculpture that for the most part is a variation on one I'd done before - with a few mutant tweaks. I thought I'd take the opportunity to take what I learnt with Scrab and make a few changes to the skin texture and paint and try a few new techniques.


The Sculpting Process 




We start as we often do with a tin foil base made roughly to the shape we want it. The armature is a 6mm threaded rod screwed into some plywood - it's all removable so that the finished figure doesn't have a metal rod sticking out of its wotsit.



I'm trying a new material here (sort of). I'd heard tell of people mixing both regular and firm sculpey together to get a nice happy medium - something I've called Fiddy Fiddy (50:50). It has an added firmness that isn't hell on the hands and the grey colour which is so handy for spotting surface imperfections you'd miss in a pale pink clay like regular super sculpey.



Planning is important for a better future here - I need to know break points of a figure early on (where arms and legs attach to the body) and try to work these break points into the sculpt to hide the seams. A figure of this size with everything sculpted in one go would not fit in my oven!








After the bulk of the shapes are added and the proportions finalized, I start to move around adding wrinkles and skin textures. There are a great many ways to do this in clay. I used more or less the same technique as I did for rough skin in the previous Scrab figure. This time I stippled a few locations with a thick haired / rough paint brush and added little bumps of clay here and there for depth. Blending is often done with White Spirit - just a touch brushed over with a very soft brush to blend the edges of the strokes and hide the tooled effect.

Small sewing needles in various thicknesses are great for random/parallel skin lines.





For the finger parts I made the armature with a small amount of tin foil over the aluminum wire - just enough to give the clay something to cling to as I sculpted - there is also a thinner gauge wire wrapped around the armature for this purpose.


To make sure the seams between pieces were just right I tried a new technique and that is baking the two mating surfaces with a heat gun to set them in place. I've noticed sometimes pieces baked separately may change shape at the seam just enough to give you a hairline gap - it's irritating. I covered the parts I didn't want to bake with tin foil.

The heatgun method isn't a full bake - It's only on for a very short time - but it's enough to harden the clay just the right amount to stop the seams from changing.



For the legs I needed to raise the whole sculpture up so I could attach the leg pieces. To do this I attached a connecting nut to the bottom of my threaded rod so that I could lift it the desired amount with additional rod.



Everything is starting to come together!


To join the legs to the body, and to make sure they don't rotate or flop around, I used an aluminum strip as a connector - I could also have used a square rod but I didn't have one at the time.

The oven I use for baking is a simple halogen oven - available mostly everywhere. I bake it slightly longer than necessary and some pieces are baked more than once - see my bust of The Mouth for that.


chocolate fingers make everything better


Despite my dilligence with the seams some still needed a little tweak - particually the legs. For this I used a small amount of good ol' Milliput which I could pressed into shape between the two mating surfaces.


Painting and Finishing



For painting some things are held from my slightly dodgy string above my spray booth to get my grubby fingers off the pieces as I paint. I use a Hycote primer primarily because it's sold in a shop near me. It's pretty good.


At this stage the base is measured out - which is a couple sheets of MDF glued together for thickness. LED's were going into this base, so a central window was cut into two of the 3 layers to form a void where my electronics could go.


A couple of coats of white primer. I'm painting red onto this, so a light base makes all the difference.


He looks pretty orange in this shot - he's not It's my rubbish lighting.


Shrykull is a mutant right? A Scrab with unfortunate Paramite bits? I felt a few flashes of green near the tips would show a nice gradient of colour from one creature to the other.

I used Vallejo model air paint for this piece, sprayed from an airbrush. Finishing touches I tend to do by hand with some dark washes to bring out some wrinkles.



Standing! All by itself! I cut some circular grooves into the base with a Dremel sanding bit so that the legs could sit into the base securely without pins and not slide about like he's on roller skates or something.

I drilled a hole to nearly the size I needed it (I didn't have the right size drill bit) and then plunged the drum sanding attachment into the hole to make it the right size. The Dremel was not happy about that but we've talked it through - we cool.


The finished base, a mixture of car body filler, clear PETG plastic and some LED's. Painted with vallejo acrylc through an airbrush and finished by hand with a selection of washes and dry brushing.


The clear plastic allows some blue LED's housed inside to shine through.


And with that, it's photoshoot time...

Finished Figure







It was a fairly long but enjoyable road - I hope you enjoyed seeing the pictures of the progress - perhaps you'll want to give it a go? - grab some clay and get going!


LOTR - THE MOUTH (BUST)


It's been a while since the last post - not because of a lack of figures! There are a good number of cool things in the pipeline...

I post progress pictures on my facebook page sometimes - If it's something more current your after then why not take a look? facebook.com/handmadebyradish

Until some of the bigger things start showing their faces - here is a quick run down of a bust sculpt I did of The Mouth from Lord of the Rings. I don't think he was in the film? Or maybe an extended cut or something - but I thought he looked cool and I'd like to give it a shot.

The figure was sculpted in Super Sculpey (the regular one). In retrospect sculpting in something harder would have been easier - hard flat shapes on the mask were hard to achieve with such a soft clay. I've been using Monster Clay for some projects I haven't shown yet - that may have allowed me to lay down those shapes quicker.








Because the geometry of the mask was so tricky I didn't want to accidentally ruin my work when I started sculpting the fabric part which runs up either side of the mask - so I baked it to save it from my clumsy fingers and then sculpted the fabric part on top of it.

I was curious about baking Super Sculpey more than once - I thought this stuff was a one bake deal - but I've seen forums of people saying it can be done. I've baked sculptures twice on a few occasions now with no ill effects. I've read though that you can't re-bake indefinitely, there is a limit but I cannot say for certain what that is - I think it depends right?





For the spikes of the mask I left grooves into which I lay some cut styrene sheet into and then blended the seams with milliput.




The paint job was something I wanted to experiment with - I wanted to mimic a stone sculpture. To do this I painted a mixture of greys and grey-greens of varying shades and then set to applying a clear cote. I purposefully over-applied this in areas so that it would crack and I could chip it away - you can see this particularly on the shoulders. It felt quite strange to mess up a paint job like this but it seemed to have the desired effect.

I used a range of dark washes, browns, greens for the grooves and sprinkled some plaster powder into some areas to give a rougher finish. Some final detail work was done by lightly splashing some white acrylic into some areas for a more mottled appearance.




The paint job on this figure gave me an insight on when to call it a day. I'll admit that I find myself almost over-painting some things - just adding a little bit more and more. Weathering is all about subtlety and so to is any kind of paint application where you're trying to mimic real life or semi-realistic creatures, it is easy to over do the detailing. I'm still learning this trait, but this particular piece is a good example of where I've seen the time to stop painting and put the brush down.

As I do more complex pieces I hope I'll see this more and more often - and that will be all for the better.